diff -r 4d42aee62090 -r 710f0fc31764 tile.c --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/tile.c Sat May 17 14:38:22 2008 +0100 @@ -0,0 +1,103 @@ +/* See LICENSE file for copyright and license details. */ +double mfact = MFACT; +int bx, by, bw, bh, blw, mx, my, mw, mh, tx, ty, tw, th, wx, wy, ww, wh; + +void setmfact(const char *arg); +void tile(void); +void tilegeom(void); +void tileresize(Client *c, int x, int y, int w, int h); + +void +setmfact(const char *arg) { + double d; + + if(lt->arrange != tile) + return; + if(!arg) + mfact = MFACT; + else { + d = strtod(arg, NULL); + if(arg[0] == '-' || arg[0] == '+') + d += mfact; + if(d < 0.1 || d > 0.9) + return; + mfact = d; + } + updategeom(); + arrange(); +} + +void +tile(void) { + int y, h; + unsigned int i, n; + Client *c; + + for(n = 0, c = nextunfloating(clients); c; c = nextunfloating(c->next), n++); + if(n == 0) + return; + + /* master */ + c = nextunfloating(clients); + + if(n == 1) + tileresize(c, wx, wy, ww - 2 * c->bw, wh - 2 * c->bw); + else + tileresize(c, mx, my, mw - 2 * c->bw, mh - 2 * c->bw); + + if(--n == 0) + return; + + /* tile stack */ + y = ty; + h = th / n; + if(h < bh) + h = th; + + for(i = 0, c = nextunfloating(c->next); c; c = nextunfloating(c->next), i++) { + if(i + 1 == n) /* remainder */ + tileresize(c, tx, y, tw - 2 * c->bw, (ty + th) - y - 2 * c->bw); + else + tileresize(c, tx, y, tw - 2 * c->bw, h - 2 * c->bw); + if(h != th) + y = c->y + c->h + 2 * c->bw; + } +} + +void +tilegeom(void) { + /* master area geometry */ + mx = wx; + my = wy; + mw = mfact * ww; + mh = wh; + + /* tile area geometry */ + tx = mx + mw; + ty = wy; + tw = ww - mw; + th = wh; +} + +void +tileresize(Client *c, int x, int y, int w, int h) { + resize(c, x, y, w, h, RESIZEHINTS); + if((RESIZEHINTS) && ((c->h < bh) || (c->h > h) || (c->w < bh) || (c->w > w))) + /* client doesn't accept size constraints */ + resize(c, x, y, w, h, False); +} + +void +zoom(const char *arg) { + Client *c = sel; + + if(c == nextunfloating(clients)) + if(!c || !(c = nextunfloating(c->next))) + return; + if(lt->arrange == tile && !sel->isfloating) { + detach(c); + attach(c); + focus(c); + } + arrange(); +}