equal
deleted
inserted
replaced
|
1 /* |
|
2 * (C)opyright MMVI Anselm R. Garbe <garbeam at gmail dot com> |
|
3 * See LICENSE file for license details. |
|
4 */ |
|
5 |
|
6 #include "dwm.h" |
|
7 |
|
8 void (*arrange)(Arg *) = tiling; |
|
9 |
|
10 void |
|
11 view(Arg *arg) |
|
12 { |
|
13 Client *c; |
|
14 |
|
15 tsel = arg->i; |
|
16 arrange(NULL); |
|
17 |
|
18 for(c = clients; c; c = next(c->next)) |
|
19 draw_client(c); |
|
20 draw_bar(); |
|
21 } |
|
22 |
|
23 void |
|
24 floating(Arg *arg) |
|
25 { |
|
26 Client *c; |
|
27 |
|
28 arrange = floating; |
|
29 for(c = clients; c; c = c->next) { |
|
30 if(c->tags[tsel]) |
|
31 resize(c, True); |
|
32 else |
|
33 ban_client(c); |
|
34 } |
|
35 if(sel && !sel->tags[tsel]) { |
|
36 if((sel = next(clients))) { |
|
37 craise(sel); |
|
38 focus(sel); |
|
39 } |
|
40 } |
|
41 draw_bar(); |
|
42 } |
|
43 |
|
44 void |
|
45 tiling(Arg *arg) |
|
46 { |
|
47 Client *c; |
|
48 int n, i, w, h; |
|
49 |
|
50 w = sw - mw; |
|
51 arrange = tiling; |
|
52 for(n = 0, c = clients; c; c = c->next) |
|
53 if(c->tags[tsel] && !c->floating) |
|
54 n++; |
|
55 |
|
56 if(n > 1) |
|
57 h = (sh - bh) / (n - 1); |
|
58 else |
|
59 h = sh - bh; |
|
60 |
|
61 for(i = 0, c = clients; c; c = c->next) { |
|
62 if(c->tags[tsel]) { |
|
63 if(c->floating) { |
|
64 craise(c); |
|
65 resize(c, True); |
|
66 continue; |
|
67 } |
|
68 if(n == 1) { |
|
69 c->x = sx; |
|
70 c->y = sy + bh; |
|
71 c->w = sw - 2 * c->border; |
|
72 c->h = sh - 2 * c->border - bh; |
|
73 } |
|
74 else if(i == 0) { |
|
75 c->x = sx; |
|
76 c->y = sy + bh; |
|
77 c->w = mw - 2 * c->border; |
|
78 c->h = sh - 2 * c->border - bh; |
|
79 } |
|
80 else { |
|
81 c->x = sx + mw; |
|
82 c->y = sy + (i - 1) * h + bh; |
|
83 c->w = w - 2 * c->border; |
|
84 c->h = h - 2 * c->border; |
|
85 } |
|
86 resize(c, False); |
|
87 i++; |
|
88 } |
|
89 else |
|
90 ban_client(c); |
|
91 } |
|
92 if(!sel || (sel && !sel->tags[tsel])) { |
|
93 if((sel = next(clients))) { |
|
94 craise(sel); |
|
95 focus(sel); |
|
96 } |
|
97 } |
|
98 draw_bar(); |
|
99 } |
|
100 |