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1 /* See LICENSE file for copyright and license details. */ |
1 /* See LICENSE file for copyright and license details. */ |
2 |
2 |
3 /* appearance */ |
3 /* appearance */ |
4 static const char font[] = "-*-terminus-medium-r-*-*-16-*-*-*-*-*-*-*"; |
4 static const char font[] = "Sans 8"; |
5 static const char normbordercolor[] = "#cccccc"; |
5 static const char normbordercolor[] = "#cccccc"; |
6 static const char normbgcolor[] = "#cccccc"; |
6 static const char normbgcolor[] = "#cccccc"; |
7 static const char normfgcolor[] = "#000000"; |
7 static const char normfgcolor[] = "#000000"; |
8 static const char selbordercolor[] = "#0066ff"; |
8 static const char selbordercolor[] = "#0066ff"; |
9 static const char selbgcolor[] = "#0066ff"; |
9 static const char selbgcolor[] = "#0066ff"; |
30 /* symbol arrange function */ |
30 /* symbol arrange function */ |
31 { "[]=", tile }, /* first entry is default */ |
31 { "[]=", tile }, /* first entry is default */ |
32 { "><>", NULL }, /* no layout function means floating behavior */ |
32 { "><>", NULL }, /* no layout function means floating behavior */ |
33 { "[M]", monocle }, |
33 { "[M]", monocle }, |
34 }; |
34 }; |
|
35 static const int deflayouts[] = { 0, 0, 0, 0, 0, 0, 0, 0, 0 }; |
35 |
36 |
36 /* key definitions */ |
37 /* key definitions */ |
37 #define MODKEY Mod1Mask |
38 #define MODKEY Mod1Mask |
38 #define TAGKEYS(KEY,TAG) \ |
39 #define TAGKEYS(KEY,TAG) \ |
39 { MODKEY, KEY, view, {.ui = 1 << TAG} }, \ |
40 { MODKEY, KEY, view, {.ui = 1 << TAG} }, \ |